Struggling to choose between OGMO Editor and Tilesetter? Both products offer unique advantages, making it a tough decision.
OGMO Editor is a Gaming Software solution with tags like game-engine, level-editor, tilemap-editor, 2d, open-source.
It boasts features such as Tilemap editing, Entity and object placement, Visual scripting, Customizable workspaces, Plugin support, Export to multiple game engines and pros including Free and open source, Intuitive and easy to use interface, Powerful tilemap editing tools, Cross-platform support, Active community support.
On the other hand, Tilesetter is a Games product tagged with tilemap, tileset, 2d, gamedev, level-design.
Its standout features include Simple interface for drawing and editing tiles, Support for layers, Copy/paste functionality, Reshape tiles, Color picker, Grid overlay, Export to common image formats, and it shines with pros like Free and open source, Easy to use, Good for basic tilemap creation, Cross-platform.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
OGMO Editor is a free, open-source level editor for 2D games. It allows users to easily create levels and edit tilemaps and other assets for games built in Construct, GameMaker, and other 2D game engines. It has support for multi-layered tilemaps, custom entities, and visual scripting.
Tilesetter is an open-source, free software for Linux used to create tilesets and tilemaps for 2D video games. It has a simple interface for drawing and editing tiles with features like layers, copy/paste, reshape, color picker, grids, and more.