Struggling to choose between Planar Conquest and Master of Magic? Both products offer unique advantages, making it a tough decision.
Planar Conquest is a Games solution with tags like turnbased, fantasy, conquest, exploration, empire-building, procedural-generation.
It boasts features such as Turn-based strategy gameplay, Procedurally generated worlds, Multiple playable races, Empire building, Resource management, Unit recruitment and upgrades, Research new technologies, Magic spells and abilities, Hero units, Quests and missions, Online multiplayer, Map editor and pros including Addictive, strategic gameplay, High replay value with procedural maps, Lots of content and depth, Challenging AI opponents, Active modding community, Frequent updates from developer.
On the other hand, Master of Magic is a Games product tagged with fantasy, turnbased, strategy, magic.
Its standout features include Turn-based tactical combat, City building and management, Spell research and magic, 14 playable wizard characters, Randomly generated maps, Single-player campaign, Hotseat multiplayer, and it shines with pros like Addictive, deep gameplay, Tons of spells and units to discover, Great atmosphere and music, High replayability with different wizards and maps.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Planar Conquest is a fantasy-themed turn-based strategy game with elements of conquest, exploration and empire building. Players take control of one of several races with unique units, buildings and abilities to expand their empire across procedurally generated worlds.
Master of Magic is a 1994 fantasy turn-based strategy game developed by Simtex and published by MicroProse. Players take the role of a wizard battling other wizards across several planes of existence. Gameplay involves managing cities, recruiting armies, and casting spells in tactical combat.