Struggling to choose between Raphaël and Anime.js? Both products offer unique advantages, making it a tough decision.
Raphaël is a Development solution with tags like vector-graphics, svg, vml, animation, crossbrowser.
It boasts features such as Vector graphics scripting library, Cross-browser support, SVG and VML rendering, Animations, Event handling, Drag and drop and pros including Lightweight, Easy to use, Good documentation, Active community support, Wide browser support, Open source.
On the other hand, Anime.js is a Development product tagged with animation, javascript, library, frontend.
Its standout features include Lightweight animation library, Works with CSS, SVG, DOM and JavaScript, Supports various easing functions, Can animate number, color, positions, sizes etc., Chaining timeline for complex animations, Customizable with callbacks and parameters, and it shines with pros like Lightweight and easy to use, Good documentation, Active community support, Works across browsers, Open source and free.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Raphaël is a small JavaScript library that provides cross-browser vector graphics scripting. It allows developers to easily create vector graphics and animations without needing to directly use SVG or VML code. It supports older browsers like Internet Explorer 6.
Anime.js is a lightweight JavaScript animation library for easily animating elements on a website. It works with CSS properties, SVG, DOM attributes and JavaScript Objects.