Starcraft (Series) vs Beyond All Reason

Struggling to choose between Starcraft (Series) and Beyond All Reason? Both products offer unique advantages, making it a tough decision.

Starcraft (Series) is a Games solution with tags like scifi, strategy, multiplayer, blizzard-entertainment, esports.

It boasts features such as Real-time strategy gameplay, Sci-fi setting with three playable races (Terrans, Zerg, Protoss), Resource gathering and base building, Multiplayer competitive and cooperative modes, Campaign mode with a story-driven single-player experience, Highly customizable unit abilities and upgrades, Balanced gameplay with distinct race mechanics, Innovative user interface and controls and pros including Engaging and deep strategic gameplay, Iconic characters and lore, Highly replayable with diverse gameplay options, Robust multiplayer community and competitive scene, Visually stunning graphics and animations, Polished and well-optimized game engine.

On the other hand, Beyond All Reason is a Games product tagged with opensource, total-annihilation-engine, asymmetric-gameplay, largescale-battles.

Its standout features include Real-time strategy gameplay, Two playable factions with asymmetric units and abilities, Hundreds of units battling in large-scale conflicts, New models and textures compared to Total Annihilation, Open source codebase, and it shines with pros like Free and open source, Active modding community, Large-scale strategic gameplay, Modern graphics and models, Built on proven Total Annihilation engine.

To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.

Starcraft (Series)

Starcraft (Series)

Starcraft is a popular real-time strategy video game series developed by Blizzard Entertainment. The first game was released in 1998 for Windows and Mac PCs. It is set in a sci-fi universe and features three playable races - Terrans, Zerg, and Protoss. Players gather resources, build bases and armies, and battle opponents. It revolutionized the RTS genre with innovative gameplay.

Categories:
scifi strategy multiplayer blizzard-entertainment esports

Starcraft (Series) Features

  1. Real-time strategy gameplay
  2. Sci-fi setting with three playable races (Terrans, Zerg, Protoss)
  3. Resource gathering and base building
  4. Multiplayer competitive and cooperative modes
  5. Campaign mode with a story-driven single-player experience
  6. Highly customizable unit abilities and upgrades
  7. Balanced gameplay with distinct race mechanics
  8. Innovative user interface and controls

Pricing

  • One-time Purchase

Pros

Engaging and deep strategic gameplay

Iconic characters and lore

Highly replayable with diverse gameplay options

Robust multiplayer community and competitive scene

Visually stunning graphics and animations

Polished and well-optimized game engine

Cons

Steep learning curve for new players

Dated graphics in older installments

Limited story and campaign content in some games

Can be time-consuming and demanding on player's attention


Beyond All Reason

Beyond All Reason

Beyond All Reason is an open-source real-time strategy game based on the Total Annihilation engine. It features new models, textures, and faction-based asymmetric gameplay with two playable factions. The game focuses on large-scale battles with hundreds of units.

Categories:
opensource total-annihilation-engine asymmetric-gameplay largescale-battles

Beyond All Reason Features

  1. Real-time strategy gameplay
  2. Two playable factions with asymmetric units and abilities
  3. Hundreds of units battling in large-scale conflicts
  4. New models and textures compared to Total Annihilation
  5. Open source codebase

Pricing

  • Open Source

Pros

Free and open source

Active modding community

Large-scale strategic gameplay

Modern graphics and models

Built on proven Total Annihilation engine

Cons

Steep learning curve

Outdated interface

Small player base

Development moves slowly