Texturing vs Material Maker

Struggling to choose between Texturing and Material Maker? Both products offer unique advantages, making it a tough decision.

Texturing is a Photos & Graphics solution with tags like 3d, textures, materials, shaders, pbr.

It boasts features such as UV mapping tools, Procedural texturing, Texture painting, PBR shader support, Baking textures from high to low poly meshes, Texture layering and blending, Normal/bump/displacement mapping, Texture export for game engines and pros including Intuitive workflow for UV unwrapping, Powerful tools for hand-painting textures, Great for texturing complex 3D assets, Integrates well with 3D modeling and animation software, Can achieve realistic materials and textures.

On the other hand, Material Maker is a Photos & Graphics product tagged with procedural-generation, pbr, nodebased, textures, materials.

Its standout features include Node-based workflow for creating PBR materials, Generate textures like diffuse, roughness, normal maps, Supports common texture map formats like JPEG, PNG, TIFF, Can export materials for use in game engines like Unity, Unreal, Intuitive UI with drag and drop nodes, Comes with library of material nodes like wood, metal, fabric, Can create both 2D and 3D procedural textures, Has filter nodes for effects like blur, distort, tile, Works with common 3D model formats like OBJ, FBX, GLTF, and it shines with pros like Powerful node workflow for ultimate control, Great for quickly mocking up materials, Huge library of material nodes, Exports to major game engines, Intuitive and easy to use interface, Can create high quality PBR materials.

To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.

Texturing

Texturing

Texturing software allows users to design and apply textures including diffuse, bump, normal, ambient occlusion, displacement, and specular maps on 3D meshes for game assets, animations, and visual effects. These tools help brings realism to the geometry surface for better visuals.

Categories:
3d textures materials shaders pbr

Texturing Features

  1. UV mapping tools
  2. Procedural texturing
  3. Texture painting
  4. PBR shader support
  5. Baking textures from high to low poly meshes
  6. Texture layering and blending
  7. Normal/bump/displacement mapping
  8. Texture export for game engines

Pricing

  • Subscription
  • Freemium
  • Free Trial

Pros

Intuitive workflow for UV unwrapping

Powerful tools for hand-painting textures

Great for texturing complex 3D assets

Integrates well with 3D modeling and animation software

Can achieve realistic materials and textures

Cons

Steep learning curve

Requires artistic skill for hand-painting

Advanced features have a complexity cost

Difficult to master without formal training

Requires high-end hardware for complex scenes


Material Maker

Material Maker

Material Maker is a tool for generating custom PBR textures and materials for 3D rendering. It provides an intuitive node-based interface for creating textures like diffuse, roughness, normal maps and more from scratch.

Categories:
procedural-generation pbr nodebased textures materials

Material Maker Features

  1. Node-based workflow for creating PBR materials
  2. Generate textures like diffuse, roughness, normal maps
  3. Supports common texture map formats like JPEG, PNG, TIFF
  4. Can export materials for use in game engines like Unity, Unreal
  5. Intuitive UI with drag and drop nodes
  6. Comes with library of material nodes like wood, metal, fabric
  7. Can create both 2D and 3D procedural textures
  8. Has filter nodes for effects like blur, distort, tile
  9. Works with common 3D model formats like OBJ, FBX, GLTF

Pricing

  • Free
  • Subscription-Based

Pros

Powerful node workflow for ultimate control

Great for quickly mocking up materials

Huge library of material nodes

Exports to major game engines

Intuitive and easy to use interface

Can create high quality PBR materials

Cons

Node workflow has learning curve

Limited documentation and tutorials

No animation or physics support

Only focuses on materials, not modeling

Real-time viewport can be slow