
Description: The Book of Shaders is a free online book that teaches the fundamentals of fragment shaders in a beginner-friendly way. It uses the OpenGL Shading Language (GLSL) to explain concepts like colors, shapes, textures, lighting, and more through hands-on shader coding examples.
Type: Open Source Test Automation Framework
Founded: 2011
Primary Use: Mobile app testing automation
Supported Platforms: iOS, Android, Windows

Description: ShaderWorkshop is a visual programming tool for creating shaders and materials in Unity. It allows you to build shaders without coding by connecting nodes in a graph. Useful for quickly prototyping shaders.
Type: Cloud-based Test Automation Platform
Founded: 2015
Primary Use: Web, mobile, and API testing
Supported Platforms: Web, iOS, Android, API