A visual programming tool for creating shaders and materials in Unity, allowing for rapid prototyping and node-based coding
ShaderWorkshop is a visual shader editor and graph framework for Unity that allows you to create shaders without writing code. Instead of coding shaders line-by-line, you build them by connecting nodes in a graph interface.
This node-based approach makes it easy for both programmers and non-programmers to quickly build shaders. You can easily visualize the shader structure and flow of data. It also comes with over 200 ready-made nodes for lighting, textures, graphs and more that you can simply mix-and-match.
Some key features include:
ShaderWorkshop helps speed up shader creation and prototyping in Unity. Great for when you need flexible shaders fast. Multiple rendering pipelines supported.
Here are some alternatives to ShaderWorkshop:
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