Shdr enables graphics programmers to develop, organize, and maintain shaders for video games and real-time graphics applications with a clean interface and automation tools.
Shdr is an open-source shader manager and development toolset aimed at helping graphics programmers build, organize, and maintain shaders more efficiently. Developed by Graphics Programmer Jules Bloomenthal, Shdr seeks to improve upon existing shader workflows by providing a range of time-saving features and quality-of-life enhancements.
At its core, Shdr serves as centralized shader repository that enables users to easily create, edit, group, and navigate through shader files. Its tabbed interface makes switching between different shaders quick and simple. Users can also intuitively visualize shader graphs, parameter changes, and other key characteristics directly within the Shdr workspace.
Beyond basic shader management capabilities, Shdr offers a suite of specialized tools for streamlining many common shader programming workflows. Developers can leverage its node-based visual shader scripting system to speed up shader writing and prototyping. Built-in shader debugging and profiling tools provide deeper insight into shader performance and behavior. The system also automates test pattern rendering, parameter tweaking, and other tedious processes.
Shdr strives to make shader development more accessible to graphics programmers of all skill levels. Its visual tools, editor enhancements, and quality-of-life features come together to cut down on unnecessary manual work - enabling developers to get more done in less time while maintaining shader code quality and organization.
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