OpenGL Shader Designer

OpenGL Shader Designer

OpenGL Shader Designer is an open-source visual shader editor for creating OpenGL shaders. It provides a graph-based workflow for building shaders without writing code.
OpenGL Shader Designer screenshot

OpenGL Shader Designer: Visual Shader Editor

Open-source, graph-based shader builder for creating OpenGL shaders without coding expertise

What is OpenGL Shader Designer?

OpenGL Shader Designer is an open-source visual shader editing tool for creating OpenGL shaders. It features a node-based graphical interface that allows users to build shaders by connecting nodes, without the need to write code.

Some key features of OpenGL Shader Designer include:

  • Graph-based shader workflow for visual shader creation
  • Support for a wide range of OpenGL shader types including vertex, fragment, geometry, tessellation, compute
  • Hundreds of shader nodes for various math, texture, lighting, and GPU effects
  • Real-time shader preview and editing
  • Export compiled OpenGL shader code
  • Cross-platform support for Windows, Mac, and Linux

OpenGL Shader Designer aims to make the process of writing shaders more accessible to artists and non-programmers. Its visual workflow can help accelerate shader prototyping and experimentation. The tool is also helpful for programmers to quickly build complex effects. Overall, it lowers the barriers to creating custom OpenGL shaders.

OpenGL Shader Designer Features

Features

  1. Graph-based visual shader editor
  2. Supports vertex, fragment, geometry and tessellation shaders
  3. Real-time shader preview and editing
  4. Node-based shader workflow
  5. Open-source and cross-platform

Pricing

  • Open Source

Pros

Intuitive visual workflow for creating shaders

No coding required to build shaders

Great for learning shader programming

Active development and community support

Cons

Limited to OpenGL shaders only

Not as full-featured as some commercial shader editors

Can have a learning curve for new users

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