SHADERed

SHADERed

SHADERed is a lightweight, cross-platform & open-source tool for writing and debugging shaders. It features live editing of GLSL/HLSL shaders, compilation checking, error reporting, built-in shader viewer and ability to debug Compute and Graphics shader programs.
SHADERed screenshot

SHADERed: Lightweight Cross-Platform Shader Tool

Write and debug shaders with SHADERed, a lightweight open-source tool featuring live editing, compilation checking, error reporting, and shader viewer for GLSL/HLSL.

What is SHADERed?

SHADERed is a lightweight, cross-platform & open-source tool for writing and debugging shaders. It aims to provide a unified interface for authoring all kinds of shaders, with a focus on usability and productivity.

Key features include:

  • Live editing of GLSL/HLSL shaders with syntax highlighting and autocompletion
  • Compilation checking and error reporting
  • Built-in shader viewer with ability to tweak constants in real-time
  • Debugging support for both Compute and Graphics shaders
  • Portability across Windows, Linux and macOS

The intuitive user interface is designed to lower the entry barrier for coding shaders. The real-time shader compilation allows seeing results instantly, which helps to iterate faster. The debugging capabilities also aid analyzing shader issues efficiently.

As an open-source project, SHADERed welcomes contributions from developers to help improve the tool. It can be a useful addition in the toolbox both for graphics programming novices and veterans.

SHADERed Features

Features

  1. Live editing and compiling of GLSL/HLSL shaders
  2. Built-in shader viewer
  3. Error checking and reporting
  4. Support for debugging compute and graphics shaders
  5. Lightweight and cross-platform

Pricing

  • Free
  • Open Source

Pros

Easy to use interface

Fast iteration for shader development

Helps identify errors quickly

Shader debugging capabilities

Works across Windows, Linux and MacOS

Cons

Limited to OpenGL/DirectX shader languages

Not many advanced debugging features

Basic feature set compared to full shader IDEs

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