Write and debug shaders with SHADERed, a lightweight open-source tool featuring live editing, compilation checking, error reporting, and shader viewer for GLSL/HLSL.
SHADERed is a lightweight, cross-platform & open-source tool for writing and debugging shaders. It aims to provide a unified interface for authoring all kinds of shaders, with a focus on usability and productivity.
Key features include:
The intuitive user interface is designed to lower the entry barrier for coding shaders. The real-time shader compilation allows seeing results instantly, which helps to iterate faster. The debugging capabilities also aid analyzing shader issues efficiently.
As an open-source project, SHADERed welcomes contributions from developers to help improve the tool. It can be a useful addition in the toolbox both for graphics programming novices and veterans.