Struggling to choose between Tiled Map Editor and OGMO Editor? Both products offer unique advantages, making it a tough decision.
Tiled Map Editor is a Development solution with tags like tilemap, level-editor, 2d, game-design.
It boasts features such as Tilemap editing, Custom tilesets, Object layers, Extensible through plugins, Support for TMX map format, Automatic tile connections, Custom properties, Isometric and hexagonal maps and pros including Free and open source, Cross-platform, Active development, Good documentation, Supports multiple tilemap formats, Plugin ecosystem, Intuitive interface.
On the other hand, OGMO Editor is a Gaming Software product tagged with game-engine, level-editor, tilemap-editor, 2d, open-source.
Its standout features include Tilemap editing, Entity and object placement, Visual scripting, Customizable workspaces, Plugin support, Export to multiple game engines, and it shines with pros like Free and open source, Intuitive and easy to use interface, Powerful tilemap editing tools, Cross-platform support, Active community support.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Tiled is a free, open-source 2D level editor that supports tilemap editing. It allows users to create game worlds and levels with tile-based maps, add objects, edit layer properties, and more. Tiled is popular for making 2D games.
OGMO Editor is a free, open-source level editor for 2D games. It allows users to easily create levels and edit tilemaps and other assets for games built in Construct, GameMaker, and other 2D game engines. It has support for multi-layered tilemaps, custom entities, and visual scripting.