Struggling to choose between Tilesetter and OGMO Editor? Both products offer unique advantages, making it a tough decision.
Tilesetter is a Games solution with tags like tilemap, tileset, 2d, gamedev, level-design.
It boasts features such as Simple interface for drawing and editing tiles, Support for layers, Copy/paste functionality, Reshape tiles, Color picker, Grid overlay, Export to common image formats and pros including Free and open source, Easy to use, Good for basic tilemap creation, Cross-platform.
On the other hand, OGMO Editor is a Gaming Software product tagged with game-engine, level-editor, tilemap-editor, 2d, open-source.
Its standout features include Tilemap editing, Entity and object placement, Visual scripting, Customizable workspaces, Plugin support, Export to multiple game engines, and it shines with pros like Free and open source, Intuitive and easy to use interface, Powerful tilemap editing tools, Cross-platform support, Active community support.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Tilesetter is an open-source, free software for Linux used to create tilesets and tilemaps for 2D video games. It has a simple interface for drawing and editing tiles with features like layers, copy/paste, reshape, color picker, grids, and more.
OGMO Editor is a free, open-source level editor for 2D games. It allows users to easily create levels and edit tilemaps and other assets for games built in Construct, GameMaker, and other 2D game engines. It has support for multi-layered tilemaps, custom entities, and visual scripting.