A puzzle game that defies physics and challenges players' understanding of space with puzzles based on shape, color, visual tricks, and unconventional mechanics.
Antichamber is a first-person puzzle video game developed by Alexander Bruce and originally released in 2013. The game takes place in an abstract world filled with impossible geometry and a non-Euclidean environment where the normal rules of physics do not apply.
The gameplay involves navigating through this bizarre realm and overcoming various brain-twisting obstacles and puzzles. These puzzles are based around manipulating the shape, color and geometry of the environment as well as employing visual trickery and unconventional mechanics.
There is no combat in Antichamber, with the focus being entirely on exploration and puzzle-solving. The puzzles gradually introduce new mechanics and increase in difficulty as the player progresses through the abstract world. The environments also become more convoluted and reality-defying as the player advances.
Key features of Antichamber include:
Antichamber has received critical acclaim for its imaginative world design, brilliant puzzles and ability to challenge players' assumptions. It has been praised as one of the most innovative puzzle games in recent years due to its unconventional mechanics and perspective-altering gameplay.
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