Explore the medieval landscape of Carcassonne, France, as you draw and place tiles strategically to earn points by claiming features like roads, cities, cloisters, and farms with your followers.
Carcassonne is a tile-based board game designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück. It is named after the medieval fortified town of Carcassonne in southern France.
The game plays on a landscape of grassy fields, roads, cities, and cloisters, all made by placing random tiles drawn by the players. Each turn, a player draws and places a new land tile and has the option to deploy a follower onto one of the tile's features, claiming it for points. Followers (or meeples) are the player's primary way to score points for roads, cities, cloisters, and farms. Over the course of the game, players work to build an interconnected landscape and strategically claim features with their limited supply of followers.
A typical game of Carcassonne lasts around 30-45 minutes and is playable by ages 7 and up. It supports 2-5 players. The game combines simple, accessible mechanics with the satisfaction of building the French countryside and the competition of trying to maximize one's features while blocking and stealing from opponents. Its blend of simplicity, strategy, and visual appeal has cemented Carcassonne as a popular gateway game to more advanced board games.