Open-source interpreter for classic Doom, aiming to replicate the original DOS version on modern OS
Chocolate Doom is an open-source source port of the 1993 first-person shooter video game Doom. It is developed and maintained by Simon Howard and aims to recreate as faithfully as possible the original experience of Doom while also working on modern operating systems.
Unlike other Doom source ports that add extra features and high-resolution textures not present in the original DOS versions of Doom, Chocolate Doom focuses on minimalism and aims for an experience as close to the original as possible. It supports original game data and add-ons without modification and does not add enhanced graphical rendering features above the capabilities of the original game engine.
Some key features of Chocolate Doom include: reproduced vanilla Doom behavior across all versions supported; high portability across many operating systems including Windows, Linux, OS X, and others; multiplayer and co-op network games over LAN and internet; save game support between single player levels; support for many alternative IWAD files; and accurate reproduction of original Doom bugs and quirks.
Overall, Chocolate Doom is aimed primarily at Doom purists and those with nostalgia for the original experience. It trades enhanced graphics for accurate emulation across multiple platforms.
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