Cycles Renderer: Unbiased Path Tracing Engine for Blender
Unbiased path tracing engine for blender with realistic rendering, subsurface scattering, motion blur, caustics and volumetrics.
What is Cycles Renderer?
Cycles Renderer is an unbiased, physically based, path tracing engine integrated into Blender. It was originally developed as an independent render engine but was later integrated into Blender as one of its core render engines.
Some of the key features and capabilities of Cycles Render include:
- Unbiased, physically based rendering for realistic and noise-free results
- Path tracing for accurate simulation of light behavior including effects like subsurface scattering, caustics, motion blur and depth of field
- Support for volumes and effects like smoke, fire, mist etc.
- Procedural materials and textures for greater flexibility
- Node-based material system to create complex shaders
- GPU acceleration to speed up render times by leveraging CUDA and OpenCL
- Tile-based rendering for rendering large scenes efficiently
- Built-in integrators for different effects like branched path tracing, ambient occlusion etc.
- Open Shading Language (OSL) for writing custom shaders
Overall, Cycles offers production-ready, high quality rendering capabilities for Blender with support for advanced effects and greater realism through path tracing.