A free, open source rendering system producing high-quality 3D computer graphics images with unbiased rendering algorithm for realistic lighting and materials.
Mitsuba is an open source, physically-based rendering system developed at Technische Universität Darmstadt and ETH Zurich. It is designed for applications requiring high quality rendering of synthetic 3D scenes. Mitsuba utilizes an unbiased Monte Carlo approach to render all lighting effects as accurately as possible, including soft shadows, depth of field, indirect lighting, caustics, ambient occlusion and participating media.
Some key features of Mitsuba include:
Mitsuba is well-suited for applications such as visual effects production, architectural visualization and product rendering where physically accurate lighting and materials are important. Its unbiased rendering does come at a performance cost compared to biased renderers, but it eliminates unexpected noise or artifacts. The open source nature provides flexibility for research and customization as well.
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