OSPRay

OSPRay

OSPRay is an open-source, scalable, and portable ray tracing engine for high-performance, high-fidelity visualization. It is designed for large visualization applications and aims to be an alternative to hardware-accelerated ray tracers.
OSPRay image
ray-tracing rendering visualization open-source

OSPRay: Open-Source Ray Tracing Engine

A scalable, portable ray tracing engine for high-performance visualization, designed for large-scale applications and as an alternative to hardware-accelerated solutions.

What is OSPRay?

OSPRay is an open-source, scalable, and portable ray tracing engine designed for high-performance visualization applications. It aims to provide an alternative to specialized, hardware-accelerated ray tracers by enabling ray tracing on commodity hardware through an optimized software implementation.

Some key features and goals of OSPRay include:

  • Performance focusing on ray tracing of large datasets and models
  • Scalability across multiple nodes and GPUs
  • Portability across diverse hardware through an abstract device layer
  • Integration with visualization tools like VisIt, ParaView, and Blender
  • Production-ready quality through features like ambient occlusion, texturing, and more

OSPRay handles parallelization, optimization, scalability, and portable ray tracing calculations, freeing visualization app developers from needing to specialize at the hardware level. The goal is to democratize ray tracing for scientific, engineering, product design, and other visualization use cases.

OSPRay Features

Features

  1. Ray tracing engine
  2. Optimized for CPU rendering
  3. Integrates with visualization frameworks like VTK
  4. Embree backend for fast BVH traversal and intersection
  5. OpenGL renderer for interactive applications
  6. Distributed rendering support
  7. Physically-based shading
  8. Volume rendering

Pricing

  • Open Source

Pros

High performance CPU ray tracing

Portable across platforms

Integrates easily into existing visualization pipelines

Scalable and optimized for large datasets

Actively developed open source project

Cons

Less features than full GPU ray tracers

Limited material and lighting options compared to offline renderers

Not as fast as GPU ray tracing

Lacks advanced effects like global illumination


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