An open-source library translating OpenGL calls to DirectX 11, providing compatibility for games and apps built for OpenGL on Windows machines.
DirectX OpenGL Wrapper (D3D11OW) is an open-source library developed by Microsoft that allows applications written against the OpenGL graphics API to run on Windows platforms that support DirectX 11. It acts as a compatibility layer by translating OpenGL commands and state information into equivalent DirectX 11 code.
D3D11OW enables OpenGL games, applications, and engines designed to run on Linux, macOS, and other systems to function on Windows with only minor source code changes. This improves the portability of OpenGL software to Windows while avoiding the need to rewrite rendering code or shaders for DirectX from scratch.
Some key capabilities provided by D3D11OW include:
By leveraging D3D11OW, developers can bring their OpenGL-based graphics rendering to Windows platforms more easily. It reduces development and maintenance costs associated with supporting multiple graphics APIs. The open-source project is hosted on GitHub and continues to evolve with new extensions and improved compatibility.