An ECS framework for C# and Unity that structures game code, scales games, promotes composition over inheritance, allows code reuse, and improves performance.
Entitas is an open-source entity component system (ECS) framework designed specifically for game development using C# and the Unity engine. It provides a structure that allows entities, components, and systems to be kept separate for better organization and performance.
Some key features of Entitas include:
By promoting code reuse, reducing coupling, and keeping behavior separate from data, Entitas helps developers build scalable games more efficiently. The unique architecture patterns make it easier to share code between projects and team members. Several commercial games have successfully used Entitas to organize their entity and system architecture.