High-performance game development framework with flexible component-based architecture, written in Rust.
Flecs is an open-source entity component system (ECS) framework written in Rust, designed specifically for high-performance game development. ECS is an architectural pattern that emphasizes composition over inheritance, allowing complex game behavior to be built up out of sets of reusable components.
Flecs aims to provide a flexible framework for defining entities made up of different combinations of components. Components contain data, while systems provide the logic that operates on entities and their components. This separation of data (components) from logic (systems) facilitates code reuse and parallelization.
Some key features of Flecs include:
By leveraging Rust's ownership model, Flecs is able provide memory safety guarantees without relying on garbage collection, making it suitable for demanding real-time games. Its focus on performance while maintaining flexibility and ease of use make Flecs a compelling open-source alternative for building component-based game engines.