Jagged Alliance is a series of turn-based tactical role-playing games focused on leading a team of mercenaries to liberate a fictional country. The series emphasizes strategy, planning, resource management, and character progression.
The Jagged Alliance series is a set of turn-based tactical role-playing games first developed by Sir-Tech Canada in the 1990s. The games focus on hiring a team of mercenaries to help liberate the fictional country of Arulco. Gameplay emphasizes strategic planning, squad tactics, resource management, and RPG elements in developing unique player-created mercenaries.
In a typical Jagged Alliance game, the player starts by hiring a small team of mercenaries, each with their own specialties and backstories. The player must manage limited finances and carefully consider which mercenaries to recruit based on their fee, skills, and equipment. Combat happens in a turn-based format on grid-based battle maps, challenging the player to make tactical decisions to defeat entrenched enemy forces.
As the mercenary team liberates new territory, the player must manage logistics by purchasing weapons and supplies, training militia to hold captured territory, and exploring new areas. In between battles, there is also base building, repairs, and character interaction between the colorful cast of mercenary characters. The games have significant replay value based on choosing different starting mercenaries, managing funds and supplies, and exploring alternate strategies.
Overall, the Jagged Alliance series delivers a unique blend of combat, resource management, and RPG mechanics centered around commanding your own squad of gun-for-hire mercenaries. There is a devoted fan base around its emphasis on creative open-ended gameplay systems and sandbox style liberation campaign.
Here are some alternatives to Jagged Alliance (Series):
Suggest an alternative ❐