Indie freeware physics-based puzzle video game, precursor to Portal developed by Valve Corporation.
Narbacular Drop was an indie freeware physics-based puzzle video game created by students at DigiPen Institute of Technology as their senior game project. It was released in 2005.
The game centered around the concept of manipulating physics and gravity to solve puzzles. The player controlled a princess who could pick up and place physical objects and portals that manipulated gravity and momentum.
While simple in visual style, Narbacular Drop garnered attention for its innovative gameplay. In 2007, the development team was hired by Valve Corporation to develop those concepts into a full commercial game, which became the very popular Portal series.
Though Narbacular Drop itself was not a commercial success, it served as an influential proof of concept that directly inspired one of the most beloved and critically acclaimed games of all time. It exemplified how student game projects, even without advanced graphics or budgets, can demonstrate creative ideas that capture the gaming industry's attention.
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