A popular indie multiplayer battle arena game developed by Matt Thorson, where up to 4 players fight in close-quarters maps using arrows and powerups.
TowerFall is a battle arena game developed by independent developer Matt Thorson and originally released in 2013. It is most well known for its frantic, close-quarters local multiplayer deathmatch mode supporting up to 4 players.
Players fight against each other on compact, maze-like maps using a variety of arrows and powerups. The core mechanics focus on accuracy, quick reflexes, and reading opponents' movements. Each match is fast-paced and chaotic as players dash around stages firing arrows at point blank range, dodging and catching incoming shots, and attempting to knock their opponents off the stage.
TowerFall quickly developed a cult following upon release for its simple, easy-to-pick-up gameplay paired with intense versus action. The pixel art style and chiptune soundtrack enhance the retro arcade battle feel. It saw enhanced re-releases and ports to multiple platforms over the following years, introducing additional features like cooperative modes, solo challenges, and expansions like TowerFall: Ascension.
TowerFall remains a popular choice for local multiplayer and couch competition to this day, especially on Nintendo Switch where up to 6 players can battle at once with extra Joy-Cons. Its legacy lives on as an early standout in the indie couch multiplayer genre.