Cocos2d-x vs Oxygine

Struggling to choose between Cocos2d-x and Oxygine? Both products offer unique advantages, making it a tough decision.

Cocos2d-x is a Development solution with tags like 2d, game-engine, open-source, crossplatform.

It boasts features such as Cross-platform support for iOS, Android, Windows, macOS and Linux, C++ API for high performance 2D and 3D game development, Integrated physics engines like Box2D and Chipmunk, Spine runtime for skeletal animation, Particle system, GUI, audio engine and other built-in modules, Scene editor and other developer tools, Lua and JavaScript bindings for rapid scripting, Large open source community and ecosystem and pros including Powerful and lightweight 2D and 3D rendering, Excellent cross-platform support, High performance with C++ and Lua/JS bindings, Great for mobile, desktop and web games, Active community and lots of learning resources.

On the other hand, Oxygine is a Gaming Software product tagged with c, 2d, crossplatform, mobile, desktop, web, console.

Its standout features include 2D graphics rendering, Scene management, Resource management, Input handling, Audio support, Scripting interface, UI framework, Physics engine integration, Networking layer, Tools for debugging and profiling, and it shines with pros like Open source and free, Cross-platform support, Good performance, Intuitive API, Active community support.

To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.

Cocos2d-x

Cocos2d-x

Cocos2d-x is an open-source game engine for building 2D games, interactive books, demos and other graphical applications. It supports multiple platforms including iOS, Android, Windows, macOS and Linux.

Categories:
2d game-engine open-source crossplatform

Cocos2d-x Features

  1. Cross-platform support for iOS, Android, Windows, macOS and Linux
  2. C++ API for high performance 2D and 3D game development
  3. Integrated physics engines like Box2D and Chipmunk
  4. Spine runtime for skeletal animation
  5. Particle system, GUI, audio engine and other built-in modules
  6. Scene editor and other developer tools
  7. Lua and JavaScript bindings for rapid scripting
  8. Large open source community and ecosystem

Pricing

  • Open Source

Pros

Powerful and lightweight 2D and 3D rendering

Excellent cross-platform support

High performance with C++ and Lua/JS bindings

Great for mobile, desktop and web games

Active community and lots of learning resources

Cons

Steep learning curve compared to engines like Unity

Limited 3D capabilities compared to full 3D engines

Not as much documentation and samples as some alternatives

Smaller asset store than commercial engines


Oxygine

Oxygine

Oxygine is an open-source C++ game engine and framework for developing 2D games and applications. It is cross-platform, supporting mobile, desktop, web, and consoles. Oxygine emphasizes performance, stability, and ease of use.

Categories:
c 2d crossplatform mobile desktop web console

Oxygine Features

  1. 2D graphics rendering
  2. Scene management
  3. Resource management
  4. Input handling
  5. Audio support
  6. Scripting interface
  7. UI framework
  8. Physics engine integration
  9. Networking layer
  10. Tools for debugging and profiling

Pricing

  • Open Source

Pros

Open source and free

Cross-platform support

Good performance

Intuitive API

Active community support

Cons

Limited 3D support

Steep learning curve for beginners

Sparse documentation

Not as feature-rich as some commercial engines