Turn-based survival horror RPG video game featuring zombie apocalypse scenario, supply scavenging, shelter improvement and faction alliances
Dead State is a turn-based survival horror RPG video game developed by DoubleBear Productions and Iron Tower Studio. It was released in 2014 for Windows. Players take on the role of a shelter leader trying to keep a group of survivors alive during a zombie apocalypse in Texas.
Gameplay involves managing the shelter by assigning jobs to survivors, improving facilities, crafting weapons and items, and sending out scavenging parties to search for food and supplies. The shelter can be attacked by zombies or raided by hostile human factions, so securing it with barricades, traps, and lookouts is important.
There is also a strategic aspect with a world map view, allowing the player to make alliances and trade with some factions, go to battle against aggressive ones, and manage multiple party members when away from the shelter. The game features permanent character death, realistic injuries, morale management, and crisis events.
Combat in Dead State is turn-based with an action point system. Locations like shops, police stations, and hospitals can be scavenged for supplies but are often filled with zombies to battle or evade. There is also dialogue tree conversation with many characters and different story outcomes based on player choices.
Reviews praised Dead State's gritty atmosphere and challenging survival mechanics but felt the combat system was lacking. With its mature storyline and RPG elements integrated into a zombie apocalypse setting, Dead State provides a uniquely intense survival horror experience.
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