Physics Body Editor is a free software tool for easily creating physics shapes for 2D games. It allows users to visually edit polygons and configure physics properties like density, friction, etc. Useful for non-programmers to quickly make physics assets for Unity, Cocos2d, etc.
Physics Body Editor is a free, open source software application for easily creating physics shapes for 2D video games and simulations. It provides a visual editor that allows users to draw polygons, circles, and capsules and configure physical properties like density, friction, restitution, etc. The edited physics bodies can then be exported in formats compatible with major 2D game engines like Unity, Cocos2d, SpriteKit, Godot, GameMaker, and more.
Some key features of Physics Body Editor include:
Overall, Physics Body Editor aims to provide an easy way for non-programmers to create reusable physics assets for their 2D games. With its simple visual tools and multi-engine export support, it can greatly speed up physics-based development across many platforms.
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