PhysicsEditor is a graphics editing tool designed specifically for creating and editing physics shapes for 2D games. It allows users to easily draw convex polygons, concave polygons, circles, and edge shapes that can be exported for use in various game physics engines like Box2D, Chipmunk, and Bullet.
PhysicsEditor is a specialized 2D graphics editor application created specifically for defining physics shapes for use in 2D video games that use a physics engine like Box2D, Chipmunk, or Bullet. It allows game developers to visually create convex polygons, concave polygons, circles, and edge shapes rather than defining vertices procedurally. These physics shapes can then be exported in formats compatible with various physics engines.
Key features of PhysicsEditor include:
PhysicsEditor simplifies the process of preparing visual assets for use with 2D physics engines. It allows non-programmers on game teams to quickly create optimized physics shapes ready for integration into the game engine, saving engineers time and effort. The clean interface and focus specifically on 2D physics asset creation makes it a very useful tool in any 2D game developer's arsenal working with physics simulation.
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