R.U.B.E. (Really Useful Box2D Editor)

R.U.B.E. (Really Useful Box2D Editor)

R.U.B.E (Really Useful Box2D Editor) is a 2D physics simulator and level editor that allows you to create levels by placing objects and joints, setting properties, and running simulations using the Box2D physics engine. It can export to various game engines.
R.U.B.E. (Really Useful Box2D Editor) screenshot

R.U.B.E (Really Useful Box2D Editor)

2D physics simulator and level editor for creating levels with objects, joints, properties and simulation using Box2D engine, exportable to various game engines.

What is R.U.B.E. (Really Useful Box2D Editor)?

R.U.B.E (Really Useful Box2D Editor) is a 2D physics simulator and level editor built for creating Box2D physics levels that can be exported to various game engines like Cocos2d-x, Unity, LibGDX, and more.

With an easy-to-use drag and drop interface, you can place various physics objects like circles, polygons, gears, and joints to assemble intricate contraptions. Each object has properties like density, friction, restitution that can be tweaked. You can execute simulations to see your creations come to life with realistic physics.

Some key features include:

  • Intuitive design tools for placing objects and joints.
  • Setting physical properties for each object.
  • Wiring up objects with various joint types like revolute, prismatic, pulley.
  • 2D rendering of physics simulation.
  • Exporting to Cocos2d-x, Unity, LibGDX, internal Box2D XML, and more.
  • Visual debugging with ability to set breakpoints.
  • Integrated code editing for adding custom logic.

With R.U.B.E you can quickly prototype and iterate on Box2D based game levels. Its wide export format support allows using it as a level design tool in your game development workflow.

R.U.B.E. (Really Useful Box2D Editor) Features

Features

  1. 2D physics simulation
  2. Level editor
  3. Object and joint placement
  4. Property configuration
  5. Box2D physics engine integration
  6. Multiple game engine exports

Pricing

  • Open Source

Pros

Intuitive drag and drop interface

Powerful physics simulation

Rapid level prototyping

Free and open source

Cons

Limited documentation

2D only

No undo feature

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