A free and open-source tool for creating custom 3D materials and textures, with support for complex shader graphs and rendering software integration.
Piped-Material is an open-source node-based tool for creating procedural 3D materials and textures. It allows artists and developers to build shader graphs using a visual node workflow to control the look and behavior of materials used for rendering in applications like Blender and Unity.
Some key features of Piped-Material include:
Piped-Material aims to make the process of writing shaders more accessible to artists without coding experience. The node-based workflow allows for quickly iterating on material designs and visual styles. Advanced users can leverage the full capabilities of programmable shaders as well.
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