Struggling to choose between Sprite Bump and SpriteIlluminator? Both products offer unique advantages, making it a tough decision.
Sprite Bump is a Development solution with tags like game-asset-generation, normal-maps, height-maps, specular-maps, occlusion-maps.
It boasts features such as Generates normal, height, specular and occlusion maps from sprites, Supports multiple mapping modes like box, cylinder, sphere, Has options to tweak generated maps, Batch processing of multiple sprites, Supports common image formats like PNG, JPG, Plugin for Photoshop and pros including Saves time compared to manually creating maps, Very easy to use interface, Good results with minimal effort, Affordable pricing.
On the other hand, SpriteIlluminator is a Development product tagged with sprite-sheets, texture-atlases, game-assets, batch-editing, image-slicing.
Its standout features include Batch edit sprites, Auto-slice images, Optimize asset packing, and it shines with pros like Saves time editing sprites, Makes it easy to manage sprite sheets, Helps optimize game asset workflow.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Sprite Bump is a game development tool used to generate normal, height, specular, occlusion and other maps for 2D game assets. It helps speed up the process of creating 2D game graphics.
SpriteIlluminator is a software tool used by graphic designers and game developers to easily edit and manipulate sprite sheets and texture atlases. It allows batch editing sprites, auto-slicing images, and optimizing asset packing.