A tool for graphic designers and game developers to edit, manipulate, and optimize sprite sheets and texture atlases with batch editing, auto-slicing, and asset packing capabilities.
SpriteIlluminator is a versatile graphic editing software tailored for sprite sheets and texture atlases. It provides a robust toolset that speeds up common texture workflow operations for both game developers and graphic designers.
With SpriteIlluminator, users can easily manipulate and edit entire sprite sheets at once with batch functions like scaling, rotating, and flipping sprites. Image processing tools like color depth reduction, masking, and dithering are also available.
The software makes it simple to quickly slice up sprite sheets or complex images into individual sprites with auto-slice detection and multiple slicing modes. Users can also automatically optimize sprite packing to arrange assets efficiently and reduce wasted texture space.
Other key features include support for multiple file formats like PNG, JPG, GIF and more, a customizable interface with flexible layout options, and the ability to handle huge resolution texture atlases beyond 8192x8192 pixels.
An integrated asset manager helps organize textures and sprites for better production workflow. SpriteIlluminator works well with major game engines like Unity, Unreal Engine, and more.
With an intuitive interface tailored for artists and powerful batch image processing features, SpriteIlluminator aims to speed up texture atlas and sprite sheet creation for professional game and graphic designers.
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