Substance B2M

Substance B2M

Substance B2M is a 3D modeling and texturing software focused on the gaming industry. It features powerful sculpting tools, PBR materials, and integration with game engines like Unity and Unreal. Ideal for 3D artists creating assets for games.
Substance B2M image
3d-modeling texturing sculpting pbr-materials game-development unity unreal-engine

Substance B2M: 3D Modeling and Texturing Software

Substance B2M is a 3D modeling and texturing software focused on the gaming industry. It features powerful sculpting tools, PBR materials, and integration with game engines like Unity and Unreal. Ideal for 3D artists creating assets for games.

What is Substance B2M?

Substance B2M is a professional 3D modeling and texturing software optimized for the video game industry. Developed by Adobe, B2M allows artists to quickly create detailed and production-ready 3D assets and textures for next-gen games.

Some of the key features of Substance B2M include:

  • Intuitive sculpting brushes and tools to model high-quality 3D objects and environments
  • Physically-based rendering (PBR) shaders and materials to craft realistic textures in 4K resolution
  • Procedural materials powered by substance algorithms to generate endless texture variations
  • Smart masks and generators to accelerate texturing workflows
  • State-of-the-art rendering to visualize models and textures under a variety of lighting conditions
  • Integration with game engines like Unity, Unreal Engine, Godot to streamline game asset creation

With its focus on cutting-edge PBR texturing and integration with popular game engines, Substance B2M allows game artists to quickly transform concepts into detailed 3D assets ready for interactive experiences. The procedural texturing also saves time by automating some of the most complex texturing tasks.

Substance B2M Features

Features

  1. Powerful 3D sculpting tools
  2. PBR material creation and editing
  3. Integration with game engines (Unity, Unreal)
  4. Procedural texture generation
  5. Mesh optimization and retopology
  6. Baked normal and ambient occlusion maps
  7. Layered materials and smart material masks
  8. Nondestructive workflow with smart materials

Pricing

  • Subscription-Based

Pros

Specialized for game asset creation

Streamlined texturing and material workflow

Tight integration with popular game engines

Robust sculpting and modeling capabilities

Procedural tools for efficient texture creation

Cons

Steep learning curve for new users

Limited animation and rigging tools

Requires a powerful computer for large projects

Can be expensive compared to some alternatives


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