A 2009 endless runner video game with minimalist art style, where the goal is to run as far as possible while avoiding obstacles, developed by Adam Atomic and Danny Bunten.
Canabalt is a 2009 endless runner video game developed by Adam Atomic and Danny Bunten. It is considered one of the games that popularized the endless runner genre on mobile devices.
In Canabalt, the player controls an unnamed man fleeing from an unknown threat in a dystopian city. As the game begins, the man bursts out of his office onto the rooftop, and the player must tap/click to make him jump between buildings, over obstacles, and across gaps while moving automatically to the right at high speed.
The goal is to run as far as possible, avoiding falling off buildings or being hit by obstacles. There are no enemies, only the threat behind the character spurring him to run. The minimalist pixel art style features grayscale urban buildings that slide by as the character runs.
Canabalt offers simple one-button gameplay well-suited to mobile devices, requiring only accurate timing of jumps over dynamically generated obstacles. There is no way to pause or gain extra lives - it is an endless run until failure. Online leaderboards allowed players around the world to compete for high scores based on distance.
Released in 2009 for free as a Flash browser game, Canabalt gained rapid critical acclaim in the indie/Flash gaming scene and mobile gaming press for its finely tuned auto-runner mechanics. It would influence numerous mobile endless runners in following years. Ports were made for iOS, Android, PlayStation 3, and more.
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