ShaderPaper

ShaderPaper

ShaderPaper is a free, open-source shader editor and graphics prototyping tool for artists and developers. It allows you to create shaders and visualize them in real-time with a built-in renderer and scene graph. Useful for quickly experimenting with graphics techniques.
ShaderPaper image
shader editor prototyping realtime graphics visualization

ShaderPaper: Free Shader Editor & Graphics Prototyping Tool

A free, open-source shader editor and graphics prototyping tool for artists and developers, allowing real-time visualization of shaders and scene graphs.

What is ShaderPaper?

ShaderPaper is a free, open-source shader editor and graphics prototyping tool for artists and developers. It provides a simple interface for creating and editing GLSL shader code, seeing the results in real-time, and iteratively developing visual effects, materials, post-processing effects, and other graphics techniques.

With ShaderPaper, you can quickly build up fragment and vertex shaders by connecting together nodes that represent common shader operations and effects. It has a built-in renderer with lighting, materials, and post-processing so you can see your shader code update live as you edit it, without needing to set up any external rendering. There is also a basic scene graph and asset importer for adding meshes, textures, and geometry to test your shaders on.

The tool is useful for graphically programming shaders without needing to write code. It allows less technical users to experiment with shader techniques and makes the process more visual and interactive. Developers can also use ShaderPaper to prototype graphics ideas faster before implementing them in their engines or applications.

As an open-source project, ShaderPaper is customizable and extendable. It works on Windows, Mac, and Linux, and the source code is available on GitHub for people to build upon or modify for their own needs under the MIT license.

ShaderPaper Features

Features

  1. Real-time shader editor and preview
  2. Supports GLSL and HLSL shader languages
  3. Built-in renderer and scene graph
  4. Import 3D models and textures
  5. Export and share shader code
  6. Customizable interface
  7. Plugin system for extensibility

Pricing

  • Open Source

Pros

Free and open source

Easy to use interface

Fast iteration for shader development

Great for learning and experimenting with shaders

Active community support

Cons

Limited compared to full game engines or DCC tools

Less production-ready than commercial tools

Lacks some advanced rendering features


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