Web and mobile app to help users set quests, battle bad guys, recruit allies, and earn power-ups as they progress towards accomplishments.
SuperBetter is a web and mobile application developed by game designers Jane McGonigal and Keith Wakeman that takes a gaming approach to achieving goals and overcoming obstacles in real life. Users treat their lives like a game by setting quests, battling bad guys, recruiting allies, and earning power-ups as they progress towards accomplishments.
The platform is founded on 10 years of scientific research that shows games have the power to help improve resilience, willpower, social connection, and self-worth. SuperBetter incorporates elements like points, levels, missions, power-ups, and boss battles into improving the user's life in constructive ways.
Users start by defining their epic win, which is the overarching goal they want to achieve, like recovering from an injury, improving willpower, finding a new job, or asking someone out on a date. They then set quests that will help them make progress towards that goal. Quests can involve real-life activities like taking a walk, getting more sleep, or practicing a skill.
To keep motivated, users battle bad guys, which are personified obstacles standing in their way like negative thoughts, bad habits, or challenging people. Recruiting allies and earning power-ups provides encouragement and skills to overcome these bad guys.
As users complete quests, defeat bad guys, and collect power-ups they earn points, gain life, and level up - all game elements designed to keep them engaged and feeling successful. The app community also allows for social connection with other users facing similar challenges.
Backed by university research studies, SuperBetter has helped users successfully recover from concussions, cope with anxiety and depression, achieve fitness goals, advance their careers, and more. The platform empowers people to view their lives as an epic game and make progress on real personal obstacles.
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