A nostalgic multiplayer space trading and combat game where players buy, sell, and battle it out in a text-based adventure | Sugggest
TradeWars 2002 is a seminal multiplayer space trading and combat game first developed by Rodney Nelson in 1984. The game, which predated the popular Eve Online by nearly 20 years, allows players to pilot spacecraft and travel between star systems trading commodities, engaging in combat and roleplaying with other players.
At its core, TradeWars 2002 is focused on resource management, commerce, and interaction. Players start the game with a small spacecraft and limited resources and must build their wealth by buying low and selling high across the galaxy. Along the way they can upgrade their ships with better defenses, weapons, cargo space, and equipment. The text-based nature of the game means most gameplay revolves around interpreting information and issuing text commands to move between systems, check market prices, buy and sell goods, and engage in space battles.
The massively multiplayer nature of TradeWars 2002 was incredibly innovative for its time. At its peak popularity in the 1990s the game had thousands of simultaneous players spread across hundreds of independent game servers. Interaction comes in the form of roleplaying storylines, political intrigue, and working with or battling against other players. The open gameplay and flexible commands allow for rich emergent behavior between players.
While its graphics and technology appear dated today, TradeWars 2002 pioneered concepts that set the stage for immensely popular modern games like Eve Online and Elite Dangerous. As one of the early massively multiplayer space trading games, it helped establish core gameplay principles and themes around space commerce, combat, and exploration that continue to influence games today.
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