FlatRedBall is an open source 2D game engine and editor. It is designed for easily creating 2D games that can run cross-platform on multiple devices. The engine handles graphics, audio, input, physics, and more out of the box.
FlatRedBall: Open Source 2D Game Engine and Editor
FlatRedBall is an open source 2D game engine and editor. It is designed for easily creating 2D games that can run cross-platform on multiple devices. The engine handles graphics, audio, input, physics, and more out of the box.
What is FlatRedBall?
FlatRedBall is an open source 2D game engine and editor designed for creating 2D games that can run cross-platform on multiple devices. It provides a full suite of game development tools built on an entity-component architecture.
Some key features of FlatRedBall include:
Cross-platform support for Windows, Mac, Linux, iOS, Android, HTML5 and more
Powerful 2D graphics rendering with effects, sprite batching, and animation support
Integrated audio system using FMOD
Input handling for keyboard, mouse, touch, and controllers
Box2D physics engine integration
Entity-component architecture for game logic
Visual editor for building levels and placing entities
Lua scripting support
FlatRedBall aims to simplify 2D game creation by providing many core systems out of the box that every 2D game needs. The editor allows for rapid iteration without programming knowledge. Developers can use C# and the entity-component architecture for higher flexibility in applying custom game logic and behaviors.
Overall, FlatRedBall lowers barriers for creating polished 2D games across platforms ranging from desktop to mobile and makes 2D game programming easier for solo indie devs or small teams.
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