A mobile game where you buy planes, routes, and cargo to grow your airline globally, by NimbleBit.
Pocket Planes is a mobile simulation game developed and published by NimbleBit in 2012. In the game, players take the role of an airline CEO tasked with managing cargo and shipping operations around the world.
When starting out, players are given a small regional airport and a few basic planes to fly short domestic routes. The goal is to grow the airline into a global empire by purchasing new planes, opening up new airports, and establishing new flight routes across continents. Players need to strategically balance profits, operational costs, customer demand, and other factors.
Gameplay revolves around tapping on planes and airports to assign jobs or purchase upgrades. Planes can be used to ship cargo, carry passengers, and conduct rescue and layover missions to generate cash. That money can then be reinvested to upgrade planes, expand the fleet, or open up new airports. Pocket Planes incorporates microtransactions to speed up progress as an alternative to normal gameplay.
With its simple, tap-based controls and strategic business simulation, Pocket Planes garnered positive reviews. Critics praised the game's depth despite its casual presentation. It won several mobile game awards and reached #1 on iOS top grossing charts shortly after launch. The success led NimbleBit to release a spinoff game called Pocket Trains in 2013.
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