A 1989 action-adventure puzzle game where you control an unnamed hero, battling enemies and solving puzzles to rescue a princess in a fantasy world.
Prince of Persia is a fantasy action-adventure puzzle game franchise originally developed and published by Jordan Mechner in 1989. The original game followed an unnamed hero in ancient Persia who battles guards and solves puzzles while navigating through a series of dungeons in an effort to save an imprisoned princess.
The game pioneered many technologies and gameplay mechanics that were innovative for its time, including the use of rotoscoping to digitally capture Mechner's real-life motions for the character's animations. This gave the game more realistic character movements compared to traditional sprite-based games. Prince of Persia also featured survival elements with a health bar, dangers like pits and spikes, timed levels, and was one of the first games to incorporate a non-linear campaign structure with multiple endings.
The original Prince of Persia introduced many aspects of the character, setting, and acrobatic platforming action that defined and influenced the franchise going forward. It was a big critical and commercial hit at the time, and is now widely regarded as one of the most iconic and innovative video games of the 1980s. The game has been remade, rebooted, and ported to many platforms over the years while retaining the core gameplay elements that made the original so groundbreaking.
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