A collaborative storytelling game system focusing on narrative freedom and simplified dice mechanics, popular for its flexibility and emphasis on character aspects over traditional attributes and skills.
Fate is a tabletop roleplaying game system originally created by Fred Hicks and Rob Donoghue in 2003. It emerged from their early games Spirit of the Century and Don't Rest Your Head. Fate uses customized dice and an open game system focused on smart storytelling that gives players narrative control.
Key features of Fate include:
Unlike traditional RPGs focused on game balance, Fate cares more about the quality of the story itself. The rules aim to spark interesting developments instead of getting in the way. This flexibility makes Fate a great system for one-shot games and campaigns alike.
Several implementations of Fate exist, including Fate Core, Fate Accelerated, and the Dresden Files RPG. These provide various levels of complexity and customization. Due to its open and narrative nature, Fate facilitates fan translations into a variety of settings and genres.
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