A free, open source city-building game inspired by SimCity, allowing players to design, build, and manage a simulated city with roads, zoning, taxes, and infrastructure like power plants, schools, and parks.
Micropolis is an open source city-building and urban planning computer game, originally released in 2008. It is inspired by the popular SimCity game series, allowing players to design, build, and manage a simulated city.
In Micropolis, the player takes on the role of a city mayor or planner and must make decisions about how to develop tracts of land. Just like in SimCity, the player can place roads, build infrastructure, adjust tax rates, zone areas for residential, commercial and industrial development, build civic infrastructure like schools and parks, and manage public services like power, water, and safety.
The goal is to create an efficient, growing, prosperous city that meets the needs of its citizens. Players must strike a balance between different urban planning decisions around taxes, budgets, pollution, traffic, unemployment, crime and land value. Events like fires, traffic accidents or pollution issues may occasionally strike which the player must mitigate.
As an open source remake of SimCity, Micropolis allows players to not just play but modify and extend the game. The game engine, graphics, sounds and gameplay are very reminiscent of the original SimCity 2000 game by Maxis, helping satisfy nostalgia while also allowing new development and learning about urban planning.
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