Wasteland (Series)

Wasteland (Series)

Wasteland is a post-apocalyptic video game franchise developed by inXile Entertainment. The original Wasteland game was released in 1988 and is considered one of the forefathers of the fallout series. It's set in a futuristic, desert landscape after a nuclear war.
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postapocalyptic nuclear-war desert futuristic inxile-entertainment

Wasteland (Series): Post-Apocalyptic Video Game Franchise

Discover the Wasteland series, a classic post-apocalyptic video game franchise developed by inXile Entertainment, featuring futuristic desert landscapes and nuclear war aftermaths.

What is Wasteland (Series)?

Wasteland is a post-apocalyptic computer role-playing game that was originally released in 1988. It was developed by Interplay Productions for Commodore 64, Apple II, and MS-DOS. The game is set in a futuristic, desert landscape after a nuclear war between the United States and Soviet Union in the late 1990s destroyed much of human civilization.

Players control a party of Desert Rangers and complete a main quest to defeat the survivalist Army of the High-Priest Vizier running a fascist state in Arizona. Wasteland features a gritty atmosphere and nonlinear gameplay focused on problem-solving and tactical combat. It was one of the inspirations for the popular Fallout series and helped define the post-apocalyptic RPG genre.

Wasteland was critically acclaimed upon release for its innovative design and moral ambiguity. It went on to sell over 100,000 copies, making it one of the best-selling non-licensed computer RPGs of the 1980s. Over 20 years later, inXile Entertainment, founded by Interplay's Brian Fargo, acquired the rights for Wasteland and launched a successful Kickstarter campaign to develop a sequel, Wasteland 2, released in 2014. Two more sequels, Wasteland 3 and Wasteland 4, are currently in development.

Wasteland (Series) Features

Features

  1. Turn-based tactical combat
  2. Post-apocalyptic setting
  3. Non-linear story with multiple endings
  4. Character customization and development
  5. Squad-based party system
  6. Choices and consequences that impact the story

Pricing

  • One-time Purchase

Pros

Engaging story and setting

Challenging tactical combat

Lots of player choice and agency

High replayability due to branching stories

Great character customization

Cons

Dated graphics and interface

Combat can be unforgivingly difficult

Gameplay requires patience and strategy

Can feel repetitive at times


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