A free and open-source game engine for 2D games, Ludus uses C# and MonoGame framework for easy game development with features like sprite animation, physics, and tilemaps.
Ludus is an open-source, free game engine designed for creating 2D games. It is built on top of the MonoGame framework which allows it to work across Windows, Mac, Linux, iOS, Android, and more.
Some key features of Ludus include:
Ludus aims to provide an accessible starting point for aspiring game developers or hobbyists to start creating simple 2D games without needing to tackle many low-level details. Its visual tools and integrated components help new users get up and running quickly while its extensible architecture allows room to grow into more advanced development.
While focused on simplicity and ease-of-use, Ludus is also built to be flexible enough for more serious game projects. It delivers the core functionality needed by most 2D games like visual editors, input handling, audio, physics, lighting, and more while allowing developers to swap out or extend pieces as needed. This makes Ludus a great rapid prototyping tool but also viable for complete commercial-grade games.
With its open-source MIT license, Ludus is free to use and extend without restrictions or royalties. It also welcomes contributions from the community to help expand the engine's capabilities even further.
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