Thief is a series of first-person stealth action games developed by Looking Glass Studios and Eidos Interactive. The games follow Garrett, a master thief who undertakes a variety of robbery missions in fantasy settings.
The Thief series consists of four main games: Thief: The Dark Project (1998), Thief II: The Metal Age (2000), Thief: Deadly Shadows (2004) and Thief (2014). The games pioneered stealth gameplay, challenging players to take on missions requiring them to infiltrate locations and steal valuables while avoiding detection.
In the original trilogy, the games are set in a dark fantasy world resembling a Victorian era metropolis. Players control Garrett, a cunning master thief trained by a secret society called the Keepers. Garrett undertakes missions from various clients to steal treasures and artifacts while unraveling sinister conspiracies in the city. The gameplay emphasizes stealth, avoidance of conflict, and using the environment to one's advantage.
The 2014 Thief reboot features a similar premise but takes place in a more modernized setting called the City. Garrett sets out to steal a valuable artifact called the Primal Stone which grants magical powers. The reboot offers updated graphics and gameplay while keeping to the core stealth mechanics of extinguishing light sources, picking locks, silent takedowns, and avoiding detection.
Across the series, the Thief games have been praised for their emphasis on non-linear level design, problem solving, and immersive atmospheres. They have influenced many stealth games over the years and remain cult classic examples of the genre.
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